Kenny Omega promises AEW’s console video game offering will present something unique in the wrestling video game space.
Ever since the All Elite Wrestling video game was announced via a press conference back in November 2020, fans have been waiting for any new bit of information to drop concerning the video game, its features, and any news on when it may actually release.
Thus far, we've learned (via AEW 2.Show) that the game will feature a robust edit mode which will allow players to create not only their own unique wrestlers, but wrestlers from other promotions, and all-around oddities.
One feature that fans are often clamoring for ever since being removed in WWE SmackDown vs. Raw 2009, is general manager mode. Unfortunately, Kenny Omega revealed in a new interview with IGN Japan, that the console video game offering from AEW will not have a general manager mode. Kenny does, however, promise a campaign mode, online play, and unique modes specific to this video game.
“I can say right now that we’re not sure of how many wrestlers will be available upon release, but one thing I can say is that the number of wrestlers in the AEW is growing all the time, and the roster of wrestlers in the game will reflect that,” he said. “There will be a campaign, and various other unusual modes, and you will be able to edit your own wrestler, too.”
Of course, the main reason he is not looking to implement a GM mode in the console video game offering is AEW already has a mobile game in the works which will solely be a general manager simulation experience.
As to whether or not he wants to compete directly with WWE video game offerings, Kenny Omega says that is not something he is interested in because they're console offerings try to recreate the look of a WWE match, echoing sentiments from a Yuke’s executive on the matter.
“My plan is not to compete with WWE and that style of games,” he told IGN. “Those games try to re-create the look of a WWE wrestling match as you’d see it on TV, and their system is to use mo-cap for capturing the moves. I always felt that the way that [Hideyuki “Geta” Iwashita] had created his systems, even though it wasn’t with real people in mo-cap, it was more accurate.”
Kenny Omega recently explained to Bryan Alvarez and Dave Meltzer that he finds the biggest obstacle in creating a video game to be the button mapping configuration due to the nature of professional wrestling evolving to become move-centric. Read his comments at this link.